DISTRAINT is a two-dimensional adventure horror indie game developed by Jessee Makkonen.SettingYou play as a man named Price. Price is a repo man who is tasked with repossessing a house of an old woman in order to save his partnership with a big corporation. Rather than scaring the player using jumpscares, the game uses it's own atmosphere and explores the everyday horrors people encounter. The game explores the themes of greed, regret, and quilt. GameplayBeing developed in only 77 days, the game was created by making use of the Unity engine.You control Price by moving him around the house and trying to find objects of value. You can interact with the environment by picking up the objects and clicking on them, which will make certain changes based on where you click.Over time the house will get messier, and the objects will get less specific. With an object in your inventory you can also click on the object to perform a certain action. Such actions might include opening doors, pulling levers, or opening drawers. The inventory is also used to look for helpful items such as candles, which will, for example, make the house less noisy. The objects and items also add to the general atmosphere of the game. If you look for a specific object, you will find that it doesn't exist.Although the game is mostly two-dimensional, some objects and items have a third dimension. You can move in the third dimension if you click on the object. In most cases this will be useful only to find a hidden door or trigger an event.
The gate is blocked by a set of levers. Pull them on the left, and the gate will open. Lara will enter the room from the left side, and the witch will enter from the right. Your goal is to attack the witch. If the witch gets to her house, she will make it easier for her to escape. (screenshot)
You'll discover another witch's lab. Lara will have to contend with the spirit as you work your way through the laboratory, picking off the witch's goons, which are guarded by red skeletons. As you move to the back of the room, the witch appears and attacks, but then disappears as a set of doors appears in the back of the room. She's in there, but the next room is blocked by a force field, so you'll need to find some way to break through it. To do so, you'll have to figure out a way to make the spirits at the back of the room disappear. Here's how to do that. (screenshot)
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